Wednesday, October 10, 2012, 05:11 AM
Posted by Administrator
Posted by Administrator
Programming Objective-C 2.0 – Beginner book goes through Objective-C basics, OO principles, and C language syntax. Does not assume that you know C/C++ or Java. This book may be a bit difficult for absolute beginners, but if you stick with it this book will teach you the basics you need to know. This book takes you from the beginning to the point where you are learning the iPhone SDK. By the way, there is now another book with the same name, do not fall for that and make sure if you get this book it is by Stephen Kochan.
Cocoa Programming for Mac OS X – While not specifically an iPhone book this book teaches many of the principles that you need to understand in great detail, beyond that of iPhone development books that I’ve seen. The book also goes into libraries that may be included on the iPhone in the future. This book can be a difficult read especially if you actually do the exercises, but it is well worth it.
Beginning iPhone 3 Development - This is probably my favorite programming book of all time, it’s a very easy read, but still manages to explain the key concepts used. This is certainly not the most thorough programming book of all time, but combined with the knowledge contained in the two books above you should gain the knowledge required to understand Apple’s documentation and examples. This book is currently being updated to include iPhone SDK 3.0 material. UPDATE: The new edition of the book can be found here: Beginning iPhone 3 Development, all material from the old book is included.
Here are some other books that I’ve checked out that I found to be of solid value:
The iPhone Developers Cookbook – This book contains many “recipes” that you can use when developing your book, it does not go into concepts at the level of depth of Beginning iPhone Development, but I have found several times that I end up going back to this book and adapting a recipe for use within my own code. This book is currently being updated to version 3.0, and from looking at the rough cut the added formulas look extremely useful. My rating 4/5.
Learning C on the Mac and Learning Objective-C on the Mac – These books basically go together so I’m mentioning them in the same phrase. Combined they will basically teach you almost as much as Programming Objective-C 2.0, but you’ll end up buying two books instead of one and spend almost double. My rating 4.5/5 on C on the Mac, and 3.5 for the Objective-C on the mac book.
iPhone SDK Development – This is an ok book, it does not really go into anything in any depth, but it does point you in the right direction, and the sample code is very good. It covers some concepts related to web programming that are not covered within the other book.
1. The Black Art of 3D Game Programming. This is a great introduction to graphics math, and pretty much crams 3 college courses I took into this chapter. The whole book can be found here for free. It is an old book, but the math still holds true.
2. Vector & Matrix Math Tutorial If you feel that everything in the resource above is flying above your head then you probably will want to take a look at this. I normally wouldn’t reccomend a resource that brags about being "book sized", but it is very good.
iPhone Specific Resources
3. iPhone OpenGL ES Tutorial Series I don’t know if Maurice SImon is the smartest person alive, but this is the smartest set of OpenGL ES tutorials I’ve seen. A terrific resource.
4. Jeff LaMarche’s iPhone Blog Blog from one of the authors of the excellent Beginning iPhone Development book with many articles on OpenGL ES, and an ongoing OpenGL ES from The Ground Up series.
5.SIO2 Engine this is an excellent Open Source 3D OpenGL ES engine, look at the code, understand, and maybe even use the engine rather than write your own from the ground up (nothing wrong with that).
6. Oolong Engine An Open source 3D OpenGL ES Game Engine for Iphone, MIT licensed. Written by Wolfgang Engel former Rockstar Games programmer, and author of some intense DirectX books. Great to see the libraries in here for handling memory, loading 3d models, and performing math.
7. Cocos2D Iphone This is an excellent Open Source 2D OpenGL ES Game Framework for iPhone you can learn alot from going in and looking around the code. As far as Open Source frameworks go this extremely easy to use, well documented, and has an active community.
8. SDL for iPhone (SDL Version 1.3) The SDL library has been a popular open source library for probably over a decade, and has been used in many games. This is the iPhone port, and a great resource.
9.Non iPhone Resources If you use these resources you’ll need to put in some time to get things running on the iPhone, but they are still excellent.
10. Nehe Tutorials Converted To Open GL ES Michael Gorchak creator of the GluES library has put together this collection of tutorials converted from their original Nehe form. In case you haven’t heard of them the Nehe tutorials were the definitive free tutorials for learning OpenGL. Michael has done an excellent job of writing comments for these tutorials.
11. Khronos OpenGL ES Page This is the OpenGL ES "homepage" on which you will find the reference manual, and lots of examples. Not specifically IPhone, but there are some great examples here and even a complete racing game BSD licensed.
12. Khronos OpenGL ES 1.x Step-By-Step Tutorials This page is from Imagination Technologies makers of the Iphone GPU, and it contains the Khronos tutorials converted to OpenGL ES and created for the PowerVR technology. Good to lean from especially as to how they load Pod files.
13. SIO2 Engine this is an excellent This site contains 25 Great OpenGL ES Tutorials and they are extremely well paced, this was a site I learned alot from.
14. Typhoon Labs OpenGL ES Tutorials Another excellent set of OpenGL ES tutorials if you’re addicted to tutorials you might want to check these out too.
OpenGL ES 2.0 Resources
These are the OpenGL ES 2.0 resources you know so far, the Khronos OpenGL ES page above also includes information on OpenGL ES 2.0. You can see there aren’t many that i know of so if you know of some killer OpenGL ES 2.0 resources please link to them
15. The OpenGL ES Programming Book The code from this book has been updated to run on the iPhone and can be found here. Make sure you have a solid understanding of OpenGL (or OpenGL ES 1.x) before starting this book.
16. The OpenGL ES Shading Language This is a free pdf book from Khronos, and actually a really good read, and will teach you what you need to know, again don’t try this until you at least have some OpenGL understanding or your head may explode. Thanks to Bill Dudney one of the authors of iPhone SDK Development for pointing this out.
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